Sinopsis: |
Faktura (2003) is a work that explores a series of virtual environments, focusing on the infinite variety of forms and textures one might find. Morphing, evolving abstract objects appear against a backdrop of evocative music that sets the tone and affect of each scene. The piece develops over a 9-minute time frame, yet presents a timeless, shifting and (perhaps?) disorienting experience to the viewer.
The visual material of faktura was created with the POVray scene description language. Specific techniques include the use of morphing isosurfaces and the application of control parameters extracted from preexisting sequences of bitmap files, specifically to control the motion of new, synthetic images. Sonic Foundry Acoustic Mirror and the Symbolic Sound Kyma System were used for the music.
The Russian term faktura has a variety of meanings, including one published in the 1923 Constructivist manifesto: manner of construction. Other definitions include surface quality and texture. |